Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
NDChannelNetDog Communications Channel
NDConnA NetDog connection
NDConnHandlerProvides an interface for responding to connection-related events, such as open, close, etc
NDCoreCore NetDog object
NDDebugProvides control over NetDog's debugging output
NDEventA representation of a single NetDog event
NDEventCallbackInterface class providing event handling callbacks
NDFileClientInterface class providing file client functionality
NDFileServerInterface class providing file server functionality
NDGetOptProvides command-line argument parsing
NDIdentityRepresents identity information about a NetDog node
NDLoginCallbackInterface class providing a login verification mechanism
NDObjectRepresents a single game object (e.g. Player, Ball, etc.) which may be optionally synchronized between server and all clients
NDObjectAuthorityProvides an interface for server validation of object-related events, such as object updates, publishes, and deletes
NDObjectChangesProvides users with access to object update messages
NDObjectHandlerProvides an interface for responding to object-related events, such as object updates, enters, and exits
NDRpcHandlerInterface class providing RPC server functionality
NDRpcRequestRepresents an RPC request and associated data
NDRpcResponseRepresents an RPC response and associated data
NDScheduledHandlerProvides a means for users to schedule their own tasks
NDSocketAddressProvides an operating system agnostic description of an IP address and port number

Generated on Wed Jul 21 18:14:48 2010 for nd2 by  doxygen 1.6.1